What is the role of the environment, and of the information it provides, in cognition? More specifically, may there be a role for certain artefacts to play in this context? These are questions that motivate “4E” theories of cognition (as being embodied, embedded, extended, enactive). In his take on that family of views, Hajo Greif first defends and refines a concept of information as primar…
This comprehensive work presents a thorough exploration of celebrity “bromances,” interrogating how bromances are portrayed in media and consumed by audiences to examine themes of celebrity persona, performativity and authenticity. The authors examine how the performance of intimate male friendships functions within broadly “Western” celebrity culture from thr…
This book offers a truly interdisciplinary exploration of our patterns of engagement with politics, news, and information in current high-choice information environments. Putting forth the notion that high-choice information environments may contribute to increasing misperceptions and knowledge resistance rather than greater public knowledge, the book offers insights into the processes that inf…
This Open Access book brings the experiences of automation as part of quotidian life into focus. It asks how, where and when automated technologies and systems are emerging in everyday life across different global regions? What are their likely impacts in the present and future? How do engineers, policy makers, industry stakeholders and designers envisage artificial intelligence (AI) and automa…
Are we being manipulated online? If so, is being manipulated by online technologies and algorithmic systems notably different from human forms of manipulation? And what is under threat exactly when people are manipulated online? This volume provides philosophical and conceptual depth to debates in digital ethics about online manipulation. The contributions explore the ramifications of our in…
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How …
This edited book provides international insights and recommendations around topics of gender and diversity in higher education linking to larger societal goals of improving equality. Within each of the four sections – Student recruitment and retention, Student experience, Faculty and staff experiences and culture, and Higher education cultures of teaching and research – topics unpack and…
This volume provides a methodological toolbox for conducting policy research. Recognizing that policy research spans various academic disciplines, each of which takes a different view on causality, the volume introduces a methodologically pluralistic approach to policy studies. Each chapter clarifies the research question that each technique can answer, the research design and data treatment th…
This timely volume illuminates the different forces underlying the shifting practices in humanities research today, with especial focus on how humanists take ownership of, and are empowered by, technology in unexpected ways. Digital Technology and the Practices of Humanities Research is essential reading for scholars, students, and general readers interested in the changing culture of research …
This book is available as open access through the Bloomsbury Open programme and is available on www.bloomsburycollections.com. Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution. Rather than offering a prescriptive defini…