This Special Issue of Arts investigates the use of digital methods in the study of art markets and their histories. As historical and contemporary data is rapidly becoming more available, and digital technologies are becoming integral to research in the humanities and social sciences, we sought to bring together contributions that reflect on the different strategies that art market scholars emp…
"Over seventy-five million Americans listen to podcasts every month, and the average weekly listener spends over six hours tuning into podcasts from the more than thirty million podcast episodes currently available. Yet despite the excitement over podcasting, the sounds of podcasting’s nascent history are vulnerable and they remain mystifyingly difficult to research and preserve. Podcast feed…
This open access book promotes the idea that all media types are multimodal and that comparing media types, through an intermedial lens, necessarily involves analysing these multimodal traits. The collection includes a series of interconnected articles that illustrate and clarify how the concepts developed in Elleström’s influential article The Modalities of Media: A Model for Understanding …
Perkembangan komunikasi digital memiliki karakteristik komunikasi global yang melintasi batas-batas geografis dan batas-batas budaya. Sementara setiap batas geografis dan budaya juga memiliki batasan etika yang berbeda. Setiap negara, bahkan daerah memiliki etika sendiri, begitu pula setiap generasi memiliki etika sendiri. Misalnya saja soal privasi. Masyarakat kolektif seperti masyarakat Indon…
Berdasarkan data survei indeks literasi digital nasional 2020 di 34 provinsi di Indonesia, akses terhadap internet ditemukan kian cepat, terjangkau, dan tersebar hingga ke pelosok (Kementerian Komunikasi dan Informatika, 2020). Dalam survei tersebut juga terungkap bahwa literasi digital masyarakat Indonesia masih berada pada level sedang (Katadata Insight Center & Kementerian Komunikasi dan Inf…
Dalam kehidupan manusia dalam berbagai kurun waktu dan masa, akan terjadi perkembangan yang berbeda. Perkembangan manusia akan membuat manusia menjadi semakin banyak belajar dan berinovasi dalam perkembangan dirinya. Banyak hal yang dapat terjadi dalam kehidupan manusia. Termasuk dalam era pandemi seperti saat ini, manusia menjadi lebih lebih kreatif dalam berkomunikasi. Salah satu upaya manusi…
"This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to expl…
Buku pedoman pembuatan ebook dan standar alih media disusun sebagai salah satu acuan dalam pelaksanaan kegiatan alih media digital yang dilakukan di lingkungan Perpustakan Nasional Republik Indonesia. Proses digitalisasi ini meliputi 3 (tiga) tahapan utama, yaitu: pra digitalisasi (sebelum melakukan proses digitalisasi), proses digitalisasi (proses pemindahan format, baik tercetak/elektronik le…
"This boldly original book traces the evolution of documentary film and photography as they migrated onto digital platforms during the first decades of the twenty-first century. Kris Fallon examines the emergence of several key media forms—social networking and crowdsourcing, video games and virtual environments, big data and data visualization—and demonstrates the formative influence of po…
This volume presents a selection of the best papers presented at the forty-first annual Conference on Computer Applications and Quantitative Methods in Archaeology. The theme for the conference was "Across Space and Time", and the papers explore a multitude of topics related to that concept, including databases, the semantic Web, geographical information systems, data collection and management,…