Berdasarkan data survei indeks literasi digital nasional 2020 di 34 provinsi di Indonesia, akses terhadap internet ditemukan kian cepat, terjangkau, dan tersebar hingga ke pelosok (Kementerian Komunikasi dan Informatika, 2020). Dalam survei tersebut juga terungkap bahwa literasi digital masyarakat Indonesia masih berada pada level sedang (Katadata Insight Center & Kementerian Komunikasi dan Inf…
Dalam kehidupan manusia dalam berbagai kurun waktu dan masa, akan terjadi perkembangan yang berbeda. Perkembangan manusia akan membuat manusia menjadi semakin banyak belajar dan berinovasi dalam perkembangan dirinya. Banyak hal yang dapat terjadi dalam kehidupan manusia. Termasuk dalam era pandemi seperti saat ini, manusia menjadi lebih lebih kreatif dalam berkomunikasi. Salah satu upaya manusi…
As a reaction to the dominant effect and interpretive authority of the digital, Data Loam combines radical approaches based on positions taken in the international practice of contemporary art. Previously: insistence on indexicality and the instrumental reduction of knowledge. Instead: a new metric that requires play, curiosity, experiment, and risk. As an urgent response to the continually …
Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in fav…
Jon Mee explores the popular democratic movement that emerged in the London of the 1790s in response to the French Revolution. Central to the movement's achievement was the creation of an idea of 'the people' brought into being through print and publicity. Radical clubs rose and fell in the face of the hostile attentions of government. They were sustained by a faith in the press as a form of 'p…
Over the last five years, widespread concern about the effects of social media on democracy has led to an explosion in research from different disciplines and corners of academia. This book is the first of its kind to take stock of this emerging multi-disciplinary field by synthesizing what we know, identifying what we do not know and obstacles to future research, and charting a course for the …
This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presente…
Disinformation and so-called fake news are contemporary phenomena with rich histories. Disinformation, or the willful introduction of false information for the purposes of causing harm, recalls infamous foreign interference operations in national media systems. Outcries over fake news, or dubious stories with the trappings of news, have coincided with the introduction of new media technologies …
Buku pedoman pembuatan ebook dan standar alih media disusun sebagai salah satu acuan dalam pelaksanaan kegiatan alih media digital yang dilakukan di lingkungan Perpustakan Nasional Republik Indonesia. Proses digitalisasi ini meliputi 3 (tiga) tahapan utama, yaitu: pra digitalisasi (sebelum melakukan proses digitalisasi), proses digitalisasi (proses pemindahan format, baik tercetak/elektronik le…
What is the impact of information and communication technologies (ICTs) on the human condition? In order to address this question, in 2012 the European Commission organized a research project entitled The Onlife Initiative: concept reengineering for rethinking societal concerns in the digital transition. This volume collects the work of the Onlife Initiative. It explores how the development and…