Text
The psychosocial reality of digital travel : being in virtual places
When physical travel to a specific place is prohibited or otherwise difficult or impossible, digital travel provides a promising alternative.
The technology to do this is now widely available and many people have
the possibility to meet with others digitally, and thus alleviate the social
effects of physical isolation. Digital travel can also be source of pleasure
and entertainment, and many people spend time exploring and interacting in digital places, realistically rendering in 3D games. But despite
the recent upsurge in virtual social interaction, it does not meet many of
the psychosocial aspects of the travel experience. In this book, we take a
fresh look at the nature of the telepresence experience in digital environments. We also address a number of relevant questions, such as whether
these experiences can seem real to the digital traveller and, if so, under
what conditions and on what grounds.
No copy data
No other version available